We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.
This is a fiction/fan codex: entries describe an in-universe canon. Our audits check canon and internal consistency — external fact-checking does not apply the way it does on real-subject codexes.
Last full accuracy audit: 2026-08-21 · 17 entries checked · 7 flagged · 24 issues confirmed · 7 corrected · 17 still open
Therion — Therion is coerced by Heathcote, who works for the Ravus family, to steal the dragonstones, not recover them for the family.
Therion — The dragonstones are stolen artifacts that the Ravus family wants retrieved, but the stones originally belong to various sources, not the family.
Moss — The antagonist is incorrectly named 'the Glass Eye'; the correct name is 'the Glass Serpent' or 'the Serpent'.
Kingdom of Solistia — There is no single 'Kingdom of Solistia'; Solistia is the continent setting for Octopath Traveler II, not a unified kingdom, and it contains multiple independent nations with no overarching crown or prince.
Kingdom of Solistia — The Sacred Flame is a central religious element in Octopath Traveler (the first game, set in Orsterra), not in Octopath Traveler II (set in Solistia); Solistia's primary faiths vary by region and include the worship of different gods, not a unified 'Sacred Fla
Kingdom of Soleah — The entry refers to the kingdom as 'Hornburg' and 'Sacred Kingdom of Hornburg', but the correct canon name is the 'Kingdom of Soleah' (or 'Soleah' as the kingdom, with Hornburg being its capital city).
Kingdom of Soleah — The entry states the kingdom is located in 'Northern Orsterra', but Soleah is located in the central continent of Orsterra, not the northern continent.
Orsterra — The 'Great Calamity' is not a canonical event in Octopath Traveler; the game's lore describes the Gate of Finis and the fall of the ancient civilization of Galdera, not a single event called the Great Calamity that caused magic to vanish overnight.
Orsterra — The claim that magic 'vanished overnight' due to a cataclysm is not supported by canon; ancient magic is still present in the world (e.g., via job skills, divine blessings, and artifacts), and its decline is more gradual and tied to the sealing of Galdera, not
Lunaria — The entry claims 'Lunaria' is a northern continent in Octopath Traveler's world, but no such named continent exists in the established canon of Octopath Traveler I or II.
Lunaria — The entry lists 'The Sunken City of Crest (or Gravell)' as a major ruin. In Octopath Traveler II, the sunken city is 'Gravell', not 'Crest'.
Adonia — Cobbleston is in the Frostlands, not Adonia
Adonia — Goldshore is in the Coastlands, not Adonia
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